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Bio:

Full name: Kirinagi Toan (Child-of-the-Kirin Wanderer)
Age: 21, birthday 6th of Rokumai (Kirin)
Race: Tiefling (Opal)
Height: 10 hands
Weight: 110 pounds
B/W/H: 7hd, 5hd, 7hd
Alignment: Neutral Evil (Moon)

Bond 1:
Became Neah's slave as an alternative to execution for practicing "necromancy" (she healed a merchant that others had a vested interest in not surviving). A little obsessive over things that catch her interest, she also isn't fully aware of how humans interact.
Her white-blue skin and shock-white hair when she was born led to her and her mother being exiled (she was from a nomad tribe, not Izwald) and forced to live in the wild. Her mother raised her for half her life, but vanished when gathering one day while Kiri waited at home. Kiri always says vanished instead of died/killed. A few weeks passed and Kiri started hearing spirits more often, and they helped raise and care for her from that point on.
Background: Hermit

Discovery: The relationship of souls and bodies, and how to revive someone regardless if you're fast enough.
Specialty: I was exiled for a crime (being born with oni blood).

Personality: I'm oblivious to etiquette and social expectations.
Ideal: Free Thinking. Inquiry and curiosity are the pillars of progress.
Bond: Nothing is more important than those with me.
Flaw: I'd risk too much to uncover a lost bit of knowledge.


Game Statistics

Ability ScoreBonusSaveProficient? Hit Points:19
STR9-1-1 Hit Dice:1d8+2
DEX14+2+2 Armor Class:12
CON10+0+0 (10 + 2 dex)
INT12+1+1 Spell Level1stSpell Slots1
WIS14+2+4Y Spell DC 13 (8 + 2 prof. + 3 cha)
CHA17+3+5Y Healing Light(2) d6Maximum dice:3

Proficiencies: Bonus +2

  • Skills: Arcana, Medicine, Religion, Nature
  • Tools: Healer's Kit, Herbalism Kit
  • Languages: Common, Celestial, Izwaldan
  • Armor: Light armor
  • Weapons: All Simple weapons

Racial: Opal Tiefling (Medium Planetouched, Omnivore)

Ability Scores: +2 charisma, +1 wisdom
Speed: 30 feet
Senses: Darkvision 60ft
  • Celestial Inclination: Considered proficient in charisma checks against celestial creatures.
  • Celestial Resistance: Gain resistance to necrotic and radiant damage.
  • Innate Magic: Know the cantrips spare the dying and virtue. Gain later magic with racial levels.

Class: Warlock

  • Healing Light: As a bonus action, can heal one creature within 60ft. Healing is pulled from a pool of d6s, equal to 1+level, and can spend up to charisma modifier in dice per use. Recovers on a long rest.
Pact Magic (Celestial Pact)
Cantrips Known: Light, Prestidigitation, Sacred Flame, Toll the Dead
Spells Known: Cure Wounds, Unseen Servant

Other: Advancement Points 0 (4 base, -1 tool proficiency, -3 feat gained)

Feat Healer
  • When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
  • As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6+4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.

Equipment and Treasure

Personal Purse: 5gp

Attuned Items (maximum 3)

  1. --
  2. --
  3. --
WeaponsDamageWeightDescription
Slave Brandn/a––Arcane Focus; A mark she requested Neah put upon her. The burn healed rapidly and took on a strange shape between her navel and crotch.
DefensiveArmorWeightDescription
n/a------
Other ItemsWeightDescription
Notes Case1lbFilled with notes in celestial about various things.
Herbalism Kit5lbsetc.
Healer's Kits10lbs20 uses, etc.
Winter Blanket4lbsWoven of random beast fur, it is quite soft and comfortable.

Mounts and Vehicles:

  • None
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Page last modified on May 16, 2020, at 08:50 AM